![]() That alone isn’t bad, but it basically removes the concept of lives entirely. Once you have at least three characters you can hit a box with blue and yellow arrows to rotate characters or hit a question mark item box to randomly swap characters around. While you start out with Sonic and the partner you chose, hitting an item box with flashing character icons will let you acquire whoever’s icon was showing when you hit it. Aside from being able to play one act of Angel Island Zone, hitting X will swap between your two characters on screen provided you’re standing on solid ground, meaning you can use either character’s abilities. However, this is where things get a little lackluster.Įncore Mode is essentially nothing more than going through the game again only with a few changes. She gives the Phantom Ruby to the remains of the Phantom King who revives the rest of the Hard-Boiled Heavies, and now it’s up to Sonic and the crew to defeat them once again. The other character reveals himself to be the Heavy Magician of the Hard-Boiled Heavies. After breaking the capsule Sonic chooses one of them to partner up with similar to how he usually partners with Tails. He eventually comes across Ray and Mighty trapped in a capsule. Here the Phantom Ruby transports Sonic to the Angel Island zone, which is playable only in Sonic Mania though only one act of it. Both Mighty and Ray are available to use in Mania Mode (the game’s default mode) as well as competition and time attack modes.Īlong with two new characters we also get a new game mode called Encore Mode. Controlling Ray can take some getting used to as once you hit jump while in the air, you can hold forward to dive and then hold back to pull up. Mighty can do a ground-pound style maneuver called the Hammer Drop to destroy certain objects, while Ray can glide in the air. Like Tails and Knuckles, Mighty and Ray each have their own abilities. For starters two characters from Sonic’s past join the team: Mighty the Armadillo (last seen in 1995’s Knuckles Chaotix) and Ray the Squirrel (last seen in a 1993 Japanese arcade game called SegaSonic the Hedgehog). So with that out of the way, let’s talk about what’s new with Sonic Mania Plus. Everything else from the original game returns including competition and time attack modes. The giant gold rings return from Sonic 3 to send you to special stages where you can collect the chaos emeralds, but now the special stages more resemble those from Sonic CD where you have to chase down a UFO that’s carrying the chaos emerald. Finishing these can earn you a medallion, either silver or gold depending on if you collected every possible ring, and these medallions unlock a few extra options. Aside from the returning zones, the blue sphere special stages from Sonic the Hedgehog 3 return only now as bonus stages from hitting the lamp posts. The gameplay is the same as the previous 2D games with a lot of elements from the past. Eggman is able to get the ruby away from the egg-robos and it’s up to Sonic, Tails, and Knuckles to get it back.įor those who haven’t played Sonic Mania yet, the game takes place over thirteen zones with eight of them returning from previous games and five being brand new. The Phantom Ruby has transformed the Hard-Boiled Heavies into more powerful egg-robos and have given them free will. ![]() The group, as well as Knuckles who was relaxing nearby, find themselves in the Green Hill Zone. When Sonic and Tails arrive the Hard-Boiled Heavies had just retrieved the source of the energy signature, the Phantom Ruby, from the ground and time and space begins to warp around them. Eggman has also learned about the breach and the energy signature that came from it and has dispatched a group of egg-robos called the Hard-Boiled Heavies to retrieve it. Upon arriving at Angel Island, they find out that Dr. Sonic Mania starts out with Sonic and Tails going to Angel Island to inspect a sudden dimensional breach. A year later and we have some DLC in the form of Sonic Mania Plus, but are the new additions worth it, and is it worth it to pick up the physical game if you don’t already own the digital version of the original? I’m going to find out as I take a look at Sonic Mania Plus for the Nintendo Switch.īefore getting into the “Plus” part of the game, I’m going to briefly go over the original game. It was basically as if the team created a brand new Genesis game entirely with a lot of throwbacks to the classic Genesis games with a few new additions thrown in. For the most part the game was a critical success, harkening back to the days of the Sonic games on the Sega Genesis. Last year saw the digital release of Sonic Mania.
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